Case study

WiiiN: an online tournament system for tennis leagues

In a classic tournament, losing means you are out. For WiiiN we designed a web app for tennis leagues with its own online tournament system: a bracket in which every player keeps playing matches whatever the results, plus social features.

For WiiiN we designed a platform for playing in tournaments and training. At its heart is a bracket in which every player keeps playing matches regardless of results: winners move to the right side of the bracket, while those who lose carry on playing on the left.

Product type
Web app
Market
Sport / tennis
Technologies
  • Product Design
Key facts
  • A platform for amateur and professional players
  • A tournament system with a bracket where one loss doesn't knock you out
  • Continuous play that supports training and player development
  • Social features for players, coaches and organisers
  • Tools that make organising tournaments easier

A tournament where losing doesn't end your game, it just moves you to the other side of the bracket.

WiiiN tennis league platform on a laptop and tablet

Goals

  • 01

    A shared platform

    Bring amateurs and professionals together in one place for tournaments and training.

  • 02

    Playing on after a loss

    Design a tournament system where every participant stays active regardless of results.

  • 03

    A community around the game

    Support player development and relationships between players, coaches and organisers.

View of league regions in the WiiiN app
Player profiles and match line-up in the WiiiN app

Who it's for

The platform meets the needs of different groups within the sports community.

  • Amateur and professional players - taking part in continuous play and training through regular matches.
  • Coaches - tournaments as a tool for developing their players.
  • Event organisers - simpler tournament organisation on the platform.
  • The community - social features that connect the people taking part.

Tournament system: a bracket where nobody is knocked out

At the core of WiiiN is a bracket that changes how players take part in a tournament.

In a classic tournament, a loss means the end of the game. In WiiiN, winners move to the right side of the bracket, while those who lose keep playing on the left. Every player plays further matches regardless of results, which matters most for training and development.

The player who lost their first match is the one who most needs another.

Tournament view with a bracket in the online tournament system
Illustration introducing new players to WiiiN
Registration steps: completing a profile and choosing a region
Email templates with tournament results
Infographic on the WiiiN competition model and tournament rules

Written by Published Updated

Competitions where nobody is knocked out?

We start with a workshop to set the rules of play and how a player moves through the tournament.

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